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Imagine four cells in a row and a token that must reach the last
cell.

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The rule is simple: each move must go to the adjacent cell,
without skipping positions.

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One sequence visits every intermediate cell; another jumps
directly from the start to the final cell.

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They finish in the same cell, but only one route respects the
stated rule.

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These are original schematic sequences, not clips generated by
the models evaluated in the paper.

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They show why a final picture alone cannot establish that a
visual procedure was valid.

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VGI-Bench studies visual reasoning expressed through generated
video, with tasks that require valid intermediate states.

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Each model receives an input image as the first frame and a text
description of the task.

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The instructions define the goal, relevant objects, allowed
actions, and shortcuts that must not be taken.

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The generated clip must make progress toward that goal while
preserving the task's rules.

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A motionless clip can avoid many violations yet accomplish
little; a jump can reach the endpoint incorrectly.

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The benchmark therefore measures both goal completion and the
process that produced the apparent solution.

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The suite organizes twenty-seven task types into four mutually
exclusive domains,

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according to their visual characteristics.

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Visual organization concerns arranging or selecting objects,

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while physical manipulation involves plausible object-level
interaction.

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Structured puzzles require explicit rule-following, and
spatiotemporal dynamics concern how states depend on time.

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Seven nonexclusive skill tags give another view,

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including planning, spatial reasoning, temporal reasoning, and
topology.

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One task belongs to one domain but can require several skills at
once.

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That separation helps diagnose whether a failure concerns the
visual task family or a particular underlying skill.

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Tasks appear at three difficulty levels, with prompts and
initial images reviewed for the intended procedure.

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The benchmark favors photorealistic-style inputs to reduce
mismatch with video models' learned visual appearances.

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Before admitting a task, a small easiest-level sample is tried
on several video models.

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At least one tested model must solve it, and at least one must
fail.

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This screen avoids trivially solved or wholly infeasible
proposals; it does not certify every instance's solvability.

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Our abstract four-cell drawing explains the rule distinction;

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it does not represent the benchmark's realistic input style.

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Completeness asks how far the video progresses, using
task-specific complete, partial, or failed tiers.

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The tiers map to one, one-half, and zero in the reported
evaluation formulation.

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A separate rubric checks local rules and counts violations,
using focused inspection of relevant intervals.

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An item with more violations receives a smaller score; the
rubric averages those item-level values.

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The final score multiplies completeness by rubric adherence, so
either kind of failure reduces the result.

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This composite is different from strict success, which
separately requires perfect completion and rubric scores.

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The main evaluation uses half the instances of each task,
selected with a fixed random seed.

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A Gemini three Flash evaluator applies the completion and rubric
procedure to generated clips.

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Seedance two point zero reports the highest overall score in the
table, fifty-one point zero.

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Selected other rows report forty-four point zero for Kling three
and thirty-six point seven for Sora two.

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These are composite benchmark scores under published generation
configurations,

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not universal percentages of visual reasoning correctness.

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An image-output adaptation measures static target rendering
separately,

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without certifying the intermediate video process.

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Another analysis studies decoded intermediate products during
denoising,

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rather than events along the finished video's timeline.

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The experiment samples one hundred seventeen task instances

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and compares successive decoded checkpoints from tested open
models.

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A stable state stays the same; self-correction means an
identifiable wrong state becomes a correct state.

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Changing from one wrong solution to another wrong solution does
not count as correction.

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In this sampled analysis, wrong-to-correct transitions remain at
or below zero point nine percent per checkpoint pair.

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The finding describes these decoded-state experiments; it does
not prove that all video models lack internal reasoning.

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Return to the token sequences: both finish in the same cell, but
one skips a required intermediate state.

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That distinction remains visible only when we inspect the
process, not just the last frame.

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A useful generated procedure must make progress while keeping
the relevant rules and object states coherent.

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VGI-Bench makes those two obligations explicit through task
design and its paired evaluation criteria.

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The goal is a diagnostic view of visual intelligence, rather
than mistaking visual polish for a valid solution.

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Ask two questions of the clip: did it reach the goal, and was
its route allowed?

